"Like combining auras" => XenoXmlConverter "Like combining [...] effects of auras" => edition of epm /eppk (i'm rememeber well the extension (not on my good pc)). I don't have tools for that yet (may be mugen, if I remember well) "increasing the size of an aura,etc......" => edit xxxx.obj.ema by convert it into ena file with my EmaEan.exe. after you could convert it into xml with xenoXmlConverter, or may be modify into blender by converter emo (with emopack/nskpack) into emd+esk and after use ean + emd + esk into emdFbx to create a fbx, edit into blender, and do the inverse convertions to go back the original format.
Hi. Emo can't have more than 65535 faces indices (== vertex index), I can't do anything about this because Emo is their old format for geometry. That kind of trouble solved with Emd (theirs new format). I say faces indices, not triangles. each triangle have 3 face indices. So maximum of triangle is 65535 / 3 = 21845. Sorry.
Hi. Thank to Lazybone, we found a bug on embPack witch have duplicate file into emb (like some pbind.emb). So there is a new version of embPack witch solve this. As usual, VGM is still not working well, so prefer use mirror link for few hours. have a good day/night.
Thanks for your answer so here my new problem I want to try to modified animation on blender so I download the new emd/fbx I have drop my esk and emd into the new emd fbx then I add the moddified script into blender but when I import the file and click on !Experimental! Apply Transform I have this So can you help me? Thanks
So in Xenoviewer the animation is working perfectly and when I have the black screen i can still play,i can see button and menu but I can't see anymore character and map (music/sound continue to play) and I didn't test on unity
Are you sure of using the good esk in game ? did you use a custom esk ? or the original esk ? because in game, sometime they use some animation from common usages (like "diyng"), so with custom esk, it could make problem on the result.