So I'm currently modifying the Thin Majin mod in order to fix some of it's issues. Granted, I am only doing this for my own benefit and I have no intention to pass this mod off as my own. Currently I have adjusted the position of the EAN so that the character does not float while in a battle, but during transformations and cut scenes in quests, the character is clipping into the ground up to the shins. I notice that the mod essentially modifies the MAM race to be built off of the HUM esk file, but if I were to place the models side by side, the original MAM esk has it's feet right where the HUM esk has it's shins, hence why I see my character clip during aforementioned scenarios.
I've tried to edit using Blender (disclaimer, I don't know anything about graphic design or modeling, I've been trying to use tutorials as best I can) and it hasn't worked out. Can anyone point me in the right direction here? Ultimately I'd like to move the ESK UP by a factor of 0.175~ish.