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Adding dual skill support to chars without it

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    atsuraelu
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    Adding dual skill support to chars without it Sept 24, 2018 6:17:10 GMT Rai likes this
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    Post by atsuraelu on Sept 24, 2018 6:17:10 GMT

    professorpokenerf Avatar
    Sept 23, 2018 20:27:59 GMT professorpokenerf said:
    Rai Avatar
    Sept 23, 2018 13:24:15 GMT Rai said:
    The bac, bcm and bdm files you're using are the base game's version. You'll want to extract the later cpks to get the patched files.
    Which cpks should I be extracting to get said patched files?
    Probably data2.cpk.
    This post was made from free-roaming, 100% chlorine-free bleached, CFC-free and non-genetically-modified bits.
    professorpokenerf
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    Adding dual skill support to chars without it Sept 24, 2018 15:25:36 GMT  
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    Post by professorpokenerf on Sept 24, 2018 15:25:36 GMT

    atsuraelu Avatar
    Sept 24, 2018 6:17:10 GMT atsuraelu said:
    professorpokenerf Avatar
    Sept 23, 2018 20:27:59 GMT professorpokenerf said:
    Which cpks should I be extracting to get said patched files?
    Probably data2.cpk.
    So, I'm following up until when it talks about Genser. Problem is, when I start up Genser I always get a Bad Usage error...
    atsuraelu
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    Adding dual skill support to chars without it Sept 24, 2018 16:06:39 GMT  
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    Post by atsuraelu on Sept 24, 2018 16:06:39 GMT

    professorpokenerf Avatar
    Sept 24, 2018 15:25:36 GMT professorpokenerf said:
    atsuraelu Avatar
    Sept 24, 2018 6:17:10 GMT atsuraelu said:
    Probably data2.cpk.
    So, I'm following up until when it talks about Genser. Problem is, when I start up Genser I always get a Bad Usage error...
    Do not "start up" genser, drag'n'drop the file you want to convert onto genser.exe
    This post was made from free-roaming, 100% chlorine-free bleached, CFC-free and non-genetically-modified bits.
    professorpokenerf
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    Adding dual skill support to chars without it Sept 24, 2018 16:57:05 GMT  
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    Post by professorpokenerf on Sept 24, 2018 16:57:05 GMT

    atsuraelu Avatar
    Sept 24, 2018 16:06:39 GMT atsuraelu said:
    professorpokenerf Avatar
    Sept 24, 2018 15:25:36 GMT professorpokenerf said:
    So, I'm following up until when it talks about Genser. Problem is, when I start up Genser I always get a Bad Usage error...
    Do not "start up" genser, drag'n'drop the file you want to convert onto genser.exe
    Ohh, alright. I think I got it now, thanks!
    professorpokenerf
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    Adding dual skill support to chars without it Sept 24, 2018 17:08:55 GMT  
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    Post by professorpokenerf on Sept 24, 2018 17:08:55 GMT

    atsuraelu Avatar
    Sept 24, 2018 16:06:39 GMT atsuraelu said:
    professorpokenerf Avatar
    Sept 24, 2018 15:25:36 GMT professorpokenerf said:
    So, I'm following up until when it talks about Genser. Problem is, when I start up Genser I always get a Bad Usage error...
    Do not "start up" genser, drag'n'drop the file you want to convert onto genser.exe
    Nope, no I don't get it. When I drag the .bdm files into genser, it says they're not supported.
    atsuraelu
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    Adding dual skill support to chars without it Sept 24, 2018 19:57:40 GMT  
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    Post by atsuraelu on Sept 24, 2018 19:57:40 GMT

    professorpokenerf Avatar
    Sept 24, 2018 17:08:55 GMT professorpokenerf said:
    atsuraelu Avatar
    Sept 24, 2018 16:06:39 GMT atsuraelu said:
    Do not "start up" genser, drag'n'drop the file you want to convert onto genser.exe
    Nope, no I don't get it. When I drag the .bdm files into genser, it says they're not supported.
    It might be a little harder to understand as eternity does not seem to be an English native speaker, but Step 3 refers to adding an entry into the cms file that references a bdm file.
    This could be done by converting the char_model_spec.cms to XML with genser or by using mugenattacks CMSTool (which I would probably use here), which can be found here, directly on the char_model_spec.cms.
    Last Edit: Sept 24, 2018 19:58:04 GMT by atsuraelu
    This post was made from free-roaming, 100% chlorine-free bleached, CFC-free and non-genetically-modified bits.
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